![]() ![]() So now while I wait for the Far Harbour DLC to be released next month to dive back into the world of the Commonwealth, I feel like now is a perfect time to answer a question given to us by a reader a couple of weeks ago about how the game introduced the player to use of companions. ![]() While I do admit that the ending left a little to be desired, everything in the story leading up to it was fantastic changing up the usual Bethesda story goal of saving the world by instead giving the player character the more personal goal of finding their lost son, no matter what it took to do it. I have to say that Bethesda really out-did themselves with this one in terms of graphics and intelligent changes to the game’s mechanics, taking the good parts of Fallout 3 and New Vegas and mixing it together with Skyrim’s simplified RPG approach. Even though I was a little late to the initial release date, I can happily say that 57 levels and a month and a half after buying it, I’ve finally finished Fallout 4. ![]()
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